Michael Kerr Web Rank Data Visualization

  • Student Name Michael Kerr
  • Project Title Web Rank Data Visualization - Compare a website with its direct competitors.
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info michaelkerr0576@hotmail.com

Web Rank Data Visualization allows casual and business users to directly compare websites with its direct competitors out of curiosity or for business use. Data supplied with the Alexa Web Ranking API and visualizations with D3.js. The data visualizations provide an invaluable source of competitive intelligence and insight on global rank, global movement, country rank and its competitors with engaging interactive visualizations using D3.js.

Darragh Kenny Cherry - A tool created for web…

  • Student Name Darragh Kenny
  • Project Title Cherry - A tool created for web developers to manage and control CSS code snippets
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info dkennyiadt@gmail.com

Cherry is a tool created for web developers to manage and control their CSS code snippets, built using AngularJS and Firebase. The aim of this project is to give back control to developers when using UI frameworks, speed up development times, reduce un-used code and speeding up CSS load times. Users will be able to create a collection of their own tried and tested UI/CSS elements and designs and integrate them together to create a unique framework for each project.

Dominic Rowan ClusterAt - Cluster Analysis Using…

  • Student Name Dominic Rowan
  • Project Title ClusterAt - Cluster Analysis Using K-Means Algorithm
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info domrowaned@gmail.com

ClusterAt provides an introduction to cluster analysis, a machine learning technique used to segment large unstructured data sets into classes or categories. An adaptation of the K-Means clustering algorithm is used to group items into clusters. The clustered data is outputted to a D3 visualisation that can be explored by users, giving a clearer idea of what the clustering process involves. The application uses the Django framework, Python and D3.js.

Karl Harvey Investigation of Technologies used…

  • Student Name Karl Harvey
  • Project Title Investigation of Technologies used in the Visualisation of Real-Time Data to improve product tracking
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info KarlHarvey93@gmail.com

The aim of this project was to investigate how new and established technologies might improve user experience in the area of logistics. This includes giving customers real-time visual feedback on the location of their parcels, as well as more accurate arrival times. The result of this investigation is Packtrack. PackTrack is a web application with an Android companion app that allows users to create, read, update, and delete information on parcels in real time, as well as the drivers who transport them. The Android application is used by Couriers to update parcel information.

Deri OhUiginn On-Track: a habit tracker

  • Student Name Deri O'hUiginn
  • Project Title On-Track: a habit tracker
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info deriohig@gmail.com

A habit tracking application built using Meteor; a full stack development framework. On-Track is built using Meteor and Facebook's flexible front-end framework React. By employing the development principles of React alongside the data visualisation library D3.js, On-Track provides a space for its users to optimise themselves. The application uses game mechanics in order to encourage it's user's to track both positive and negative habits. Tracked habits provide the user with visual feedback in the hopes of being more mindful and progressive in the breaking and making of habits.

Owen Sela Witty - Instant Messaging API

  • Student Name Owen Sela
  • Project Title Witty - Instant Messaging API
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info owen@owen-sela.com

Witty is an Instant-Messaging API developed for Node.js powered web-servers. It allows web-‎developers to quickly and effortlessly integrate instant messaging functionality into their apps ‎through an easy-to-use API.‎ Witty provides real-time communication between clients and a full-duplex communication ‎between client and server through the use of the highly supported WebSocket protocol. It also ‎enables cloud storage through the use of MongoDB, making user data available anytime and on ‎any device regardless of platform or operating system. ‎ Witty's capabilities can be leveraged and extended beyond instant messaging applications and into ‎the world of social networking and team collaboration.‎

David Collins Data Visualization of Reddit

  • Student Name David Collins
  • Project Title Data Visualization of Reddit
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info

Reddilitics is an analytics suite for Reddit that allows users view relevant user or subreddit data in the form of interactive graphs. The amount of data in the world has exploded in recent years, and analysing large data sets will become a key basis of competition underpinning new waves of productivity growth, innovation, and consumer surplus. The aim of the project is to provide a way for users to find and view useful data through interact graphs with the aid of d3.js.

Paul Conroy Beacon Chat - Strategic Design…

  • Student Name Paul Conroy
  • Project Title Strategic Design Principles of Phone and Smartwatch Applications on the Android Platform
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info paul_conroy1160@hotmail.com

Beacon Chat is an Android application that augments chat messaging with Android wearable technology. The application allows users to seamlessly send messages or reply to messages using their smartwatch without having to take their phone out of their pocket. With smartwatches becoming a relatively new platform to develop for, the power of using it in conjunction with chat messaging has yet to be discovered. During the time working on this project, it was necessary to research the design principles behind Android phones and Android smartwatches, and incorporate these principles through code when developing Beacon Chat.

Joseph O'Reilly Hybrid app development

  • Student Name Joseph O'Reilly
  • Project Title Cross platform development within the mobile application ecosystem
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info josephoreilly29@hotmail.com

This project aims to research the hybrid approach, and develop an application to run on both IOS and Android app stores. CakesByAli will be developed using the Ionic framework, Cordova and Firebase. Ionic is written on top of AngularJs and provides custom directives to mimic device features and functionality. The application utilises Cordova, a framework for accessing device features, such as the camera. Firebase provides the database which is used to store all data about users and cakes. CakesByAli allows users to create and save cakes, which will then send a notification to the client through a separate application.

Peter Redmond Dochub - The design and analysis of…

  • Student Name Peter Redmond
  • Project Title Dochub - The design and analysis of a parser for the Markdown language
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info pete@httpete.com

Dochub allows users to write, edit and manage documentation using Markdown, a descriptive markup language. Published documents are available using a short URl, which is provided by the system. One of the key features of Dochub is the ability to allow readers to suggest changes by making a pull request to Dochub. The documentation owner can view these changes and merge a change if relevant. When the change has been merged, the published document is updated to contain the latest modifications. The aim of this project was to identify and research the phases of compiling Markdown into HTML.

James O'Donoghue A Data Visualization of Simulated AIB…

  • Student Name James O'Donoghue
  • Project Title A Data Visualization of Simulated AIB Customer Data Using Current Javascript Technologies
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info jimmyod2@gmail.com

Fine-Data is an application that analyses and visualises customer spending based on simulated AIB customer accounts. It is an application where bankers can view such things as how much their customers are spending on rent in different counties to the average income different age groups are making. The application was built using some of the latest JavaScript technologies. This project will show technologies such as MongoDB, Node.js, Express, Mongoose, D3.js and DC.js. The dashboards themselves were created and designed using HTML/CSS with the help of twitter’s Bootstrap framework to keep the application fully responsive.

Jonathan Dempsey Census Ireland – Data Visualisation of…

  • Student Name Jonathan Dempsey
  • Project Title Census Ireland – Data Visualisation of Census and Referendum Statistics using Tableau
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info jonathanedempsey@gmail.com

Census Ireland is a series of interactive and dynamic data visualisations representing data from the 2011 census and the 2015 referendums. The main focus of Census Ireland is the visualisation of this data on an interactive map of Ireland. The map acts as a visualisation but also allows users to interact with the map, hovering their cursor over counties to display a tooltip that presents additional data about that specific county. The map is also a dynamic filter, when a user selects a county or multiple counties the other graphs dynamically change to only show data regarding those counties.

Jade Ernest SyriaStats - Data Visualisation of the…

  • Student Name Jade Ernest
  • Project Title SyriaStats - Data Visualisation of the Syrian Refugee Crisis
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info jadeernest@hotmail.com

This web application will display several different visualisations concerning the topical Syrian Refugee Crisis. The application was developed using Tableau Desktop software and D3.js, a business intelligence software and a Javascript library both made to display visualisations integrated together to form one big dashboard to visualize the Syrian Refugee crisis data. This is to give an informative and interactive representation of what affects us on a global scale. Users can find out information such as Countries Hosting Refugees, The Amount of Syrian Asylum Seekers there and Registered Refugees.

Keith Reilly Examining Procedural Generation…

  • Student Name Keith Reilly
  • Project Title Examining Different Procedural Generation Methods and Algorithms used in Game Development
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info kreilly20@gmail.com

Procedural Generation is the creation of content according to the parameters of an algorithm rather than through manual creation by hand or code. The aim of this project was to explore a number of those algorithms and methods and to create a small procedurally generated game. The game was created in the Unreal Engine and coded in C++. The game that was created involved a number of levels that each contained a procedurally generated maze that the player can traverse.

Clara Halpin Real-time Streaming & Visualisation of…

  • Student Name Clara Halpin
  • Project Title Real-time Streaming & Visualisation of Twitter Data
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info

The aim of this project was to stream real-time tweets using Twitter’s Streaming API and then view those tweets on a Tableau dashboard. A Python script was executed to access the Streaming API and store tweets in MongoDB. As Tableau cannot successfully parse JSON data, Apache Drill was used as a connector between MongoDB and Tableau. A separate Python script was needed to parse certain data for the word cloud visualisations. Once the tweets were imported into Tableau, visualisations were created based on the data.

Adam Geraghty Watch my workout - Examining the…

  • Student Name Adam Geraghty
  • Project Title Watch my workout - Examining the usability and possible uses of a smartwatch
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info adamgeraghty@outlook.ie

This project will investigate uses of a smart watch in a way that is beneficial to a user’s health. An application will be created that will promote a healthy and active lifestyle. The application will have two components, the smartwatch app and a smartphone app. The smartwatch app will allow a user to track an activity, such as running or weightlifting. When the user has completed their activity the smartwatch app will send the data to the smartphone app. The smartphone app will show the user their data, such as calories burned, a map of their run, or progress over a period of time.

Eoin Traynor Streaming live video content using…

  • Student Name Eoin Traynor
  • Project Title Streaming live video content using WebRTC technologies
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info eointraynor1@gmail.com

Currently, many modern streaming methods rely on third party software (Adobe Flash Player, Microsoft Silverlight) in order to function. The adoption of these required dependencies can bear significant security and performance issues and are drastically falling behind modern day web standards. The aim of this project was to develop a web application that would support live streaming of video content to a large audience. The application would take advantage of WebRTC technologies, abolishing the dependency on third party software. The project would also investigate the feasibility of using peer-to-peer distribution model to serve the video content. The application was built using a number of relevant web technologies and is compatible across mobile, tablet and desktop.

Keith O'Malley The Storm Outside - Virtual Reality…

  • Student Name Keith O'Malley
  • Project Title The Storm Outside - Virtual Reality Horror Game
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info keithcharlieom@gmail.com

A horror game developed in the Unity Engine, and tested on the Oculus Rift Development Kit 2 Virtual Reality Headset. Some 3D modelling done in Blender and some sourced from online. The aim of the project was to test whether VR is more immersive than desktop experiences by having participants play while monitoring their heart rate with a Fitbit Charge HR device.

Aaron Power Polly - A truly logic-less templating…

  • Student Name Aaron Power
  • Project Title Polly - A truly logic-less templating language built in Rust
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 4
  • Contact Info theaaronepower@gmail.com

Polly was my project for my BSc (Honours). It was the second project I did in Rust, and was the first time ever writing a compiler. Polly is a templating language for Rust servers. The language itself is completely logic-less, any logic needed to generate the HTML, must be done outside of the language in order to keep logic, and the view is completely separated. The language also includes I18n(localization) as a first class citizen. Allowing the programmer to easily extend the applications language’s while keeping the code DRY(Don’t Repeat Yourself).

Cayman Roe Groupchat

  • Student Name Cayman Roe
  • Project Title Groupchat
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info cayman@gchat.co

Groupchat is a web application that enables online collaboration and communication between colleagues and friends in a professional and user friendly environment. The application consists of user-defined groups where a collection of members can engage in discussion and share information. The technologies used to implement the application were PHP, JavaScript, jQuery and standard HTML markup alongside CSS for styling. The application uses a standard MVC (Model, View, Controller) framework to achieve maximum code efficiency.

Elias Kelly & Julia Faulstich “Frida"

  • Student Names Elias Kelly
    Julia Faulstich
  • Project Title “Frida"
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info eliaskelly@live.ie
    julia.faulstich@yahoo.de

In a developing world of smart devices we look into developing a smart fridge for smart living. The internet of things is one of the newest trends for technology with the rise in simple devices now being able to connect to the internet and provide real time data. The project is a prototype “smart fridge” which can connect to the internet and send data such as the contents of your fridge, the temperature and how often the fridge is opened. This data can then be viewed on a web application by a user in real time

Amy Meagher & Dolores Suico Mix Pix Studios

  • Student Names Amy Meagher
    Dolores Suico
  • Project Title Using Facebook API and jQuery to create a photo manipulation application
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info N00130270@student.iadt.ie

Mix Pix Studios was designed using the Bootstrap framework. The app uses the Facebook API to log into the website, where the users can drag & drop their images into collage templates using jQuery and jQuery UI. When the collage is completed, the user can share their finished collage to their Facebook accounts along with a message using the screenshot technology, html2canvas.

Baabatunde Adegboye & Chester Abellera Tempobox

  • Student Names Baabatunde Adegboye
    Chester Abellera
  • Project Title Tempobox
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info N00127774@student.iadt.ie
    N00131826@student.iadt.ie

Tempobox is an application that enables users to teach or learn about basic rhythmic structures by the use of syllabic words or phrases. The app was implemented for Android devices especially for Tablets while a web version was also developed for users that do not have access to an Android device. The context in which the application will be used is within a teaching environment as the app can assist greatly in teaching basic rhythm note values and time signatures using theory lessons and revision quizzes. Tempobox focuses on 3 main aspects: Visual Learning, Speech Patterns and Auditory Elements.

Alan Durney Noodler

  • Student Name Alan Durney
  • Project Title Noodler
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info

Noodler lets users learn their favourite songs on guitar, bass and ukulele. Using the popular tablature format, players of any level of experience can follow along at their on pace. Access a large database of user created tabs or make your own with a clear, concise layout that's easy to use. Using a responsive design, Noodler is available across all devices.

Nina Fusciardi & Melissa Doyle Note This

  • Student Names Nina Fusciardi
    Melissa Doyle
  • Project Title Note This
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info n00132494@student.iadt.ie
    N00130962@student.iadt.ie

Note This is a web application and Android application which syncs a user’s notes and images over devices. The Note This web application is developed using HTML, CSS and PHP technologies. The Android application is developed using Java, JSON and Volley. The main purpose behind this product is for a user to be able to view their notes and images on a desktop, or on the go on a smart phone application. When a user signs up for an account on Note This, they can create notes, update notes, delete individual notes and see all their notes in one place.

Patrick Saloranta & Timmy McDermott Way of the Road

  • Student Names Patrick Saloranta
    Timmy McDermott
  • Project Title Way of the Road, JavaScript based game.
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info salorantapatrick@gmail.com

Way of the Road is a 2 dimensional, JavaScript based game where the player is attacked by unknown assailants. It features a globetrotting, action packed 4 levels where the player fights an endless onslaught of angry Mongolians. The game features a catchy soundtrack which will immerse the player further into the world of Way of the Road. The plot drags the player in by leaving small clues in each level as the player progresses. The game features side scrolling shooting and multiple types of enemies who each have their own strengths and weaknesses.

Conor Jones & Sam Brooks Real Recipes Android Application

  • Student Names Conor Jones
    Sam Brooks
  • Project Title Real Recipes Android Application
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info conor_jones@hotmail.com
    sambrooks93@gmail.com

Real Recipes is a dynamic android application that provides users with exciting recipes which can be retrieved using a number of different approaches. Should the user be unsure of what to cook, the Real Recipes app let's the user search for recipes that are sorted by ingredients or recipes, or simply by picking a randomly generated recipe from a remote database.

Joshua Hales & Ryan Dowler Reliant Roster

  • Student Names Joshua Hales
    Ryan Dowler
  • Project Title Reliant Roster
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info JoshuaHales994@yahoo.ie
    RyanDowler999@hotmail.com

Reliant Roster is a multiplatform product that consists of an Android application and a PHP web application. The context in which the application will be used is in a work environment; an employer will use Reliant Roster’s PHP section to create and assign work schedules for their employees, while the employee will use the Android segment to receive said schedules.

Elliott Simons Cappture

  • Student Name Elliott Simons
  • Project Title Cappture
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info elliott.simons@gmail.com

Cappture is an online image sharing and social networking service that allows its users to upload images and share them publicly on the site. The scope of this project incorporates the use of a number of technologies and intermediate programming techniques that are studied on this course. This responsive, mobile first web application focuses on object oriented PHP, HTML5, CSS, and Javascript that work together through an MVC architecture to create a clean, easy to use web application which flows between elements to give the user a gratifying experience.

Gavin Butler & Robert Campbell Horse Racing Gambling Game

  • Student Names Gavin Butler
    Robert Campbell
  • Project Title Virtual Horse Racing Gambling
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info gavin-j-b@hotmail.com

Horse racing game involving 5 logged in users, whereby each user stakes a €5 bet on a randomly assigned horse at 5/1 odds. The race itself is animated with randomly generated movements across the screen until one horse crosses the finish. The winning user claims the money gambled on the race and is added to their account while the losers have the money gambled deducted from their accounts.

James Hatt Snackology

  • Student Name James Hatt
  • Project Title Snackology
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info james-hatt@hotmail.com

Snackology is a web application that offers its users an extensive selection of recipes that helps recommend where the best outlet to buy the ingredients from. The application offers its users three outlets to choose from. The application uses technologies such as PHP, MySQL, HTML5, CSS and JavaScript. Its users are given the option to sign in or register which allows them to upload recipes of their own.

Nicole Hennessy & Kate Downing Throne of Games

  • Student Names Nicole Hennessy
    Kate Downing
  • Project Title Throne of Games
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info nicolehennessy909@gmail.com
    katedowning1@gmail.com

Throne of Games is a desktop game, based on the hit show, Game of Thrones. It was made using Phaser and HTML and is playable by using the arrow keys .The two developers are huge fans of the show and wanted to create a satire game dedicated to the show. As it's based on the show, the levels represent Winterfell, The Wall and Kings Landing with the boss level in the Red Keep.

Giovanni Fusciardi & Luke Doolin Yoink

  • Student Names Giovanni Fusciardi
    Luke Doolin
  • Project Title Yoink
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info N00134716@student.iadt
    N00134696@student.iadt.ie

‘Yoink’ is an Android mobile and Web Application that allows businesses to create shopping and restaurant deals which are presented on Google Maps relative to the customer’s current location. The Android App uses the Google Maps API to locate the user and find relative deals to their position. The Web Application is the tool for businesses to sign up, create a profile and start making deals for the customer.

Keith Madden & Grace Purcell Day-by-Day

  • Student Names Keith Madden
    Grace Purcell
  • Project Title Day-by-Day
  • Course BSc (Hons) in Computing Multimedia Systems/Web Engineering
  • Year 3
  • Contact Info keith-madden@hotmail.com
    gracecpurcell@hotmail.com

Day-by-day is no ordinary calendar application that will save you the most time for your day. This is a to-do/note taking application integrated with Google Maps API system. Our goal is to try and find you the best route possible throughout your day. Its a beautiful minimalistic app that will help you be more efficient around your daily tasks. You will enter your task for the day and you will be prompted with a location feature that will allow you to find your way around the tasks in putted.

Aoife Murphy LED Skirt

  • Student Name Aoife Murphy
  • Project Title LED Skirt
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info murphy.aoife27@gmail.com

The idea behind this project was to explore the integration of electronics into costume design for Irish Theatre without compromising the overall design concept or monopolising the focus of the performance; an exploration of how electronics can support character and performance development rather than being the objective of the performance. The project itself is a floor length tulle skirt that has been modified to house two LED circuits. One circuit uses a colour sensor to display any colour shown to the sensor while the other circuit uses a lux sensor to react to the light levels in its immediate vicinity.

Emmanuel Offorjama Wireless Talking Voltmeter

  • Student Name Emmanuel Offorjama
  • Project Title Wireless Talking Voltmeter
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info eofforjama@gmail.com

This project addresses a common challenge in Engineering, namely how to make diagnostic system measurements under challenging conditions. These conditions can include inaccessible or hazardous locations or when several measurements are required simultaneously. This project, entitled the Wireless Talking Voltmeter, addresses these problems. By adding a speech capability to the measuring instrument, voltages may be measured without relying on a visual indication such as a screen. The system also integrates a remote 2.6 GHz radio into the system via a pair of Xbee modules.

Shawn Mkandla Multi-Sensor MIDI Controller

  • Student Name Shawn Mkandla
  • Project Title Multi-Sensor MIDI Controller
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info shaunmkandla@gmail.com

Created is a digital device that can be used by electronic musicians to control parameters within their chosen music software. The device is created on an Arduino Mega and uses MIDI data to communicate with the music software. The various inputs on the device can be assigned to volume faders, fx parameters such as rate and depth or even act as on/off switches, giving the performer control of the various elements in their music in real time.

Gavin Lowndes EyeWriter

  • Student Name Gavin Lowndes
  • Project Title EyeWriter
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info gavinlowndes42@gmail.com

The EyeWriter is a low costing eye tracking apparatus. It uses infrared LED’s, an Arduino, and a Webcam, with a custom circuit, to communicate with the software to track the person’s pupil. The software Xcode, when compiled, creates visual interfaces using openFrameworks. The main focus for this project was to help people who have a disability such as ALS (Amyotrophic Lateral Sclerosis). The different interfaces allow writers, artists or anyone to draw, play games or create something using only their eyes. This shows the potential use of eye tracking devices in the future and in our daily lives.

Aoife Cody Securing a Home with recycled and…

  • Student Name Aoife Cody
  • Project Title Development of securing a Home with salvaged and repurposed devices.
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info aoife.cody@gmail.com

The need for intrusion based security in the home has become almost essential. Unfortunately the installation of such devices and annual cost to have the system’s conditions monitored still comes at quite a substantial cost. This means safety and security of a home’s inhabitants may be sacrificed due to economical means. The project illustrates the possibilities of securing a home and/ or specific premises using a number of modified and recycled, cost friendly detection sensors.

Chris Goemans Media Cloud

  • Student Name Chris Goemans
  • Project Title Media Center with Cloud Storage Integrated in a User Friendly System.
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info goemansc@gmail.com

The Media Cloud is a media centre which utilises an integrated cloud storage system as its central file location. The system is designed for less tech savvy users in order to reclaim data ownership and security control. For the purpose of universal usability, start-up scripts handle the initial set-up and configuration prompting the user for easily obtainable network information in order to function.

Brendan Jordan A study into electromagnetism

  • Student Name Brendan Jordan
  • Project Title A study into the use of electromagnetism in day-to-day applications
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info jordanbrendan1@gmail.com

This project aims to discover and utilise electromagnetism with regard to electromagnetism in daily applications. Electromagnetism is one of the four fundamental forces of nature and can be used to revolutionise technology as it is known. The goal of this report is to outline the cases where electromagnetism is and can be implemented. The Hyperloop train system aims to use electromagnets and a vacuum based environment to completely remove speed barriers such as friction and wind resistance. Removing friction is but one example of the uses of electromagnets. This project will look into the implementation of electromagnets and discuss how they can be beneficial to technology.

Olawale Lawal Gesture Controlled Display System

  • Student Name Olawale Lawal
  • Project Title Gesture Controlled Display System
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info wale.lawal@hotmail.com

This project combines modern lighting technology, motion detection hardware and basic Arduino coding in a single system. Users/performers have the option to provide their event attendees with a more personal touch to the visualisation of the event. This system gives users the ability to edit basic or intermediate Arduino codes to display various types of lighting sequences on the Led board, while also being able to control the direction in which the light is displayed with simple hand movements.

Adrian Matthews INSIDE_YOU : An Examination Of…

  • Student Name Adrian Matthews
  • Project Title INSIDE_YOU : An Examination Of Virtual Reality And Meditation
  • Course BSc (Honours) in Creative Media Technologies
  • Year 4
  • Contact Info ediokun@gmail.com

Inside_You is a virtual Reality platform that allows the User to enter into a world where they can “Unwind” and surrender their worries for a while. It offers reflections on certain topics such as our place in the universe, mediation, and humour from a straightforward but also engaging point of view. Inside_You is in part of teaching platform and a meditation experience as it encourages the User to experience the natural calm that they have within in them within the confines of a Virtual World.

Andrew Carleton Multi-directional water Craft

  • Student Name Andrew Carleton
  • Project Title Multi-directional water Craft
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info

The aim of this project was to design a small electronic craft that could move in a chosen direction at the push of a button. This was deemed a valid obstacle to overcome as the typical watercraft takes some mastery to achieve some proficiency at steering e.g. boats, ski-dos, etc. The goal was to come up with a new method that would be more accessible to the novice mariner. It was intended that the craft would use the kinetic energy of waveforms to propel itself in the desired direction.

Dean Mc Tiernan Arduino Vocal Effects Unit

  • Student Name Dean Mc Tiernan
  • Project Title Arduino Vocal Effects Unit
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info dmct14@gmail.com

The purpose of this project is to monitor and show the effect of Arduino code on an analogue vocal signal. The vocal signal is altered by the Arduino code and is then converted into an 8 bit signal. The circuit consists of an analogue to digital converter, a headphone amplifier circuit, a microphone input circuit and an effects controls circuit. The circuit pitch shifts and distorts incoming audio signals and produces many different vocal effects.

Mark Murphy 4x4x4 Arduino Based LED Cube

  • Student Name Mark Murphy
  • Project Title 4x4x4 Arduino Based LED Cube
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info

The aim of this project was to construct a 4x4x4 LED (Light Emitting Diode) cube running on Arduino. An LED cube is a device that can display animations, text and other patterns through LEDs being turned on and off in particular orders. For this project, 64 LEDs were arranged into 4 layers of 16 LEDs each. This report will detail the construction of the LED cube from conception to completion.

Noah Skelton Oakley Filtrex II Analogue Filter

  • Student Name Noah Skelton
  • Project Title Oakley Filtrex II Analogue Filter
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info skelton.noah@gmail.com

The Oakley Systems Filtrex II is an analogue audio filter designed by Tony Goodman of Oakley Sound Systems. It features two separate filter circuits, gain control, volume control, an envelope generator, a control voltage input, gate input, stereo capability and an LFO with depth control. The two separate filters are specified as -6dB/octave and -24dB/octave with resonance and filter cutoff control. The PCB is designed for compatibility with a 1U 19-inch rack enclosure commonly used in pro audio systems.

Adam Flanagan LED Cube

  • Student Name Adam Flanagan
  • Project Title LED Cube
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info adam-flanagan@hotmail.com

An LED Cube is a matrix of LEDs constructed in a particular way to give the user the possibility of creating patterns of light. Persistence of vision plays a major role in this project as the pattern displays are only possible as our eyes can only perceive the light blinking on and off at a certain speed which makes it appear as if multiple light are on at the same time. An Arduino Uno board is used to programme the cube to light up in specific ways.

Jack Clinton Photosympathiser - Plant Protector

  • Student Name Jack Clinton
  • Project Title Photosympathiser - Plant Protector
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info j.clinton1993@gmail.com

The Photosympathiser is an all-in-one, boxed plant protector capable of monitoring the most important vital signs of a plant; moisture of the soil, temperature in the room and the light that the plant is receiving. Powered by a nine volt battery and an Arduino, the Photosympathiser collects this information it displays the information periodically on an LCD Screen located on the front of the box. The Photosympathiser aids in the care of potted plants and windowsill greenhouses.

Stephen Cahill Speaker

  • Student Name Stephen Cahill
  • Project Title Speaker
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info stephen_cahill@ymail.com

This speaker system was created using the LM386 power amplifier. This speaker system uses two drivers, a 1” soft dome tweeter and the other is a 4” glass-Aramid composite woofer. Each driver in this system is powered by a separate power amplifier circuit. This circuit also incorporates a filter system. The Cabinet was built using a red oak MDF veneer.

Rowan Lange Arduino based Interactive Audio…

  • Student Name Rowan Lange
  • Project Title Arduino based Interactive Audio Visual Arts Installation
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info rowan.marlon.lange@gmail.com

The aim of this project was to create an interactive audio visual arts installation. This was achieved by using the digital microcontroller Arduino Uno with sensors that measure different aspects of the human body, those aspects being the pulse of the heart and motion of the hand. Using the measurements collected an audio visual display can be generated using the software PureData, which is a logic diagram based software package. The end result producing a real time Audio Visual immersion display which is altered by the wearer of the Arduino device.

Jack Beatty Nebulophone

  • Student Name Jack Beatty
  • Project Title Nebulophone
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info jackbeatty4691@hotmail.com

The project chosen is an Arduino coded mini synthesizer which can be used on its own or alongside other similar synthesizers synced together. It has ten playable keys with a stylus to play each note and is powered from a battery connected to the underneath of the PCD board. Three potentiometers are located on the top of the board which can control the Arpeggio, LFO, and Waveform of the output sound. The board also contains a switch and pushbuttons that can control a wide variety of different speed settings and octaves shifts to be experienced while playing the synthesizer.

Craig Whelan Lego Drone

  • Student Name Craig Whelan
  • Project Title Lego Drone
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info craigawhelan@gmail.com

The project created for this assignment was a small quadcopter with a frame built of Lego bricks. A quadcopter (or drone), is a remote controlled rotorcraft with four propellers which are usually placed in a X pattern. The propellers that are across from one another will spin the same direction which allows the rotorcraft to fly. Changing the thrust from the propellers using a remote control allows the quadcopter to change its trajectory or altitude, along with the speed. The Lego frame allows for a sturdy build, resisting impact of hard landings. The project created for this assignment was a small quadcopter with a frame built of Lego bricks.  

Ian Bentham Quadcopter

  • Student Name Ian Bentham
  • Project Title Quadcopter
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info ianbentham.93@gmail.com

The Aim of this project was to build a fully functional quadcopter. A quadcopter is an unmanned multi rotor helicopter that is lifted and propelled by four rotors. The quadcopter will be equipped with a GPS which will enable it to fly in multiple flight modes.

Jonathan Byford The Laser Harp

  • Student Name Jonathan Byford
  • Project Title Exploring new instruments with a Laser Harp
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info byford-1@hotmail.com

This project will attempt to build and develop a Laser harp that anyone can pick up and play. A laser Harp is a classic harp that instead of having strings, it has laser beams that when broken will play a note. In the digital age, so much is open to everyone, yet music is still a skill that takes years to master. To minimise people being put off by the work needed, the hope is to develop an instrument anyone can play without any previous musical training.

Emmet Smith The Music From Outer Space - Noise Toaster

  • Student Name Emmet Smith
  • Project Title The Music From Outer Space - Noise Toaster
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info emmet.smith.09@gmail.com

A fun little LO-FI noise maker consisting of seven micro-modules including: a Voltage Controlled Oscillator, a Voltage Controlled Filter, a Voltage Controlled Amplifier, a Low Frequency Oscillator, an Attack Release Envelope Generator, a White Noise Generator, and finally a One Watt Audio Amplifier.

Kevin Coffey Arduino Wave Shield Voice Changer

  • Student Name Kevin Coffey
  • Project Title Arduino Wave Shield Voice Changer
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info mastercoffey@gmail.com

This project is the creation of a Wave Shield Voice Changer using an Arduino microcontroller, which takes an audio input from a microphone and allows the user to alter the pitch of the tone produced using a potentiometer through the real time audio sampling process of granular synthesis. The audio is then pushed through an amplifier and outputted through a 3.5mm jack output connected to an active speaker.

Brian Burke The Benefits Analogue Circuits Possess for…

  • Student Name Brian Burke
  • Project Title The Benefits Analogue Circuits Possess for Music Production
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info brianjbrk@gmail.com

This project investigates the affects two analogue effects units have on a waveform, and the benefits that can come of working with analogue circuitry to produce music. The modules that were chosen were a ‘Dirt Low Pass Filter’ and ‘308 Distortion’. They are of Eurorack standard, meaning they are housed in a power supply designed specifically for modules of this standard. The dissertation also outlines the affects digital VST versions, of the two modules, have on a waveform.

Colin Parker Arduino Hovercraft

  • Student Name Colin Parker
  • Project Title Arduino Hovercraft
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info clnparker8@gmail.com

For this project, a model hovercraft was constructed which is controlled by an Arduino Uno. The body of the hovercraft was made from fully recyclable materials. The hovercraft has a fan blade powered by an 11.4 volt motor for lifting, a brushless 7.4 volt motor with fan blade for propulsion and also an Arduino controlled servo motor which controls twin rudders for direction. The propulsion motor is connected to an electronic speed controller (ESC) which is also connected to the Arduino.​ Code was written and uploaded to the Arduino microcontroller which enables the hovercraft to follow a route.

Kate Matthews Interactive Instrument

  • Student Name Kate Matthews
  • Project Title Interactive Instrument
  • Course Bachelor of Engineering in Audio Visual Media Technology
  • Year 3
  • Contact Info kateymatt@gmail.com

The ability to unlock a chord, scale or harmony simply through the form of listening has been instigated as a gift, which can be received and developed through the art of listening. This skill is commonly known as ‘The Perfect Pitch’ a unique ability associated with a variation of musical styles and instruments. The Interactive Instrument, which makes use of new and old phenomena’s such as the classical Theremin Instrument and smart sensor technologies, consists of a laser, linear between two sensors for both the detection of motion and light. A movement of the hand depicts a Midi reading upon the laser.

Emma CaseyAre Religious People Happier?

  • Student Name Emma Casey
  • Project Title Are Religious People Happier?
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info emmamakc@gmail.com

The present study aimed to investigate whether people with strong religious beliefs are happier than their less religious counterparts. Traditionally the literature has pointed towards a positive association between these two variables. As a widespread range of factors can influence happiness, the researcher chose to control for the effect age, resilience and perceived social support as happiness predictors. The findings of this study strengthen the evidence that one’s attitude towards religion can influence their happiness. The findings are also in accordance with the literature which supports both social support and resilience as strong predictors of happiness.

Evan Hunt Perceived & actual effect of primary…

  • Student Name Evan Hunt
  • Project Title An investigation into the perceived and actual effect of primary medium of fiction on empathy.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info evanhuntme@gmail.com

Exposure to fiction has long been known to affect our emotions, but this exposure also affects how we interpret the emotions and thoughts of others. The aim of this study was to investigate the effect of primary fictional medium on empathy and to investigate people’s perceptions of the effects of different fictional mediums on empathy. The effects of reading, TV & film viewing, and gaming were examined. The Study found that Fantasy Empathy levels are higher in readers than TV and film viewers. Participants viewed reading as the most likely to have a positive effect on empathy.

Shauna Watson Differences between iPhone users and…

  • Student Name Shauna Watson
  • Project Title Do iPhone and Android users differ? Exploring the role of gender, gratifications, and personality as predictors of smartphone operating system (OS) and the relationship between Brand Personality and personality.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info

iPhone and Android users may differ when it comes to gender, what they use their phones for (socialising, information and style) and personality traits of openness and extraversion. This study found that more iPhone users are female and more Android users are male. These differences may be due to aesthetic and technical features. The other factors listed above however, were not found to be good predictors of smartphone type. Social influence was suggested as a possible predictor, as individuals often make decisions based on peers and family influence.

Niall O'Callaghan The Effect of Music on Colour Perception

  • Student Name Niall O'Callaghan
  • Project Title The Effect of Music on Colour Perception
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info N00120811@student.iadt.ie

This research examines the effect that music might have on a person's ability to perceive colour. Previous research indicates that a person's ability to perceive colour can be affected by their mood. Research also indicates that music can affect a person's mood. The present study aims to investigate if music has an effect on a person's colour perception and whether or not mood is a mediating factor.

Sophie O'Brien Forensic Television Watching Habits…

  • Student Name Sophie O'Brien
  • Project Title Forensic Television Watching Habits and Need for Cognition on Ability to Identify Offenders
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info sophie-obrien@live.ie

Crime has always been a popular topic or genre in the media, whether it is viewed from the investigator’s perspective or the offender’s perspective. The aim of the research is to identify whether watching forensic psychology themed television shows can affect an individual’s ability to identify characteristics of organised and disorganised offenders, and if Need for Cognition affects this ability. Initial data analysis has shown no significant difference in scores between participants who watch forensic television shows and participants who do not. A significant difference was not found for factual versus fictional viewing and ability to characterise offenders.

Aoife Rafter Second Language Learning

  • Student Name Aoife Rafter
  • Project Title The Influence of Technology on Second Language Learning: Examining Motivation and Performance
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info arafter1@gmail.com

This study recruited 55 second-level students and compared Duolingo™, a mobile assisted language learning (MALL) application with non-technology assisted creative teaching methods. The impact of student familiarity with technology was also examined. To see which group had higher levels of performance and motivation, students either used Duolingo™ for 10 minutes (minimum) or were taught using alternative creative methods, for one week. Results found higher motivation in students with high ICT familiarity. However, both groups independently improved in performance. Motivation and specifically self-efficacy, was higher in creative groups. This study raises questions about the apparent superiority of technology in the literature.

Robert Clarkin The effects of pre-task music on…

  • Student Name Robert Clarkin
  • Project Title an investigation into the effects of pre-task music on gamer experience in non-narrative video games
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info robclarkin1@gmail.com

An investigation into the effects of different types of pre-task music in non-narrative video games. This project intends to apply academic research concerning motivation in sports as a result of pre-task music to video gaming. Two types of music were chosen were aggressive or non-aggressive and are compared against a control group with no music. Sony and Xbox both recently made music customization possible in all games. This study has attempted to find out just what style of music can gear you towards the best experience possible and whether or not pre-task music should be tailored to the game

Magdalena Kozub The role of emotional intelligence and…

  • Student Name Magdalena Kozub
  • Project Title The role of emotional intelligence, affect and gender in impulse buying.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info n00128095@student.iadt.ie

Impulse buying (IB) is purchasing something without planning after feeling a certain urge or temptation to get the item. With impulse buying bringing such substantial sales the purpose of the research was to determine that role emotional intelligence, gender and affect have in IB. It was hypothesised that emotional intelligence would be negatively correlated to the IB due to it being associated with better control over emotions and urges. With previous research finding conflicting results this study wanted to further determine the link between positive and negative affect and impulse buying. In addition, the role of gender is also investigated.

Aaron Murphy Scott Efficacy beliefs and the influence of…

  • Student Name Aaron Murphy Scott
  • Project Title Efficacy beliefs and the influence of Grit and Academic explanatory style on student entrant type
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info N00122208@iadt.ie

The passage from second level to third level is marked with change. The same can be said for returning to education after a long period of time. But what are the changes that are occurring in these students? This study aims to investigate the relationship between traditional student entrants (direct from leaving cert) and non-traditional entrants (FETAC applicants and mature students) along a number of variables; Academic Self Efficacy, Reading and Writing Self efficacy, Grit, and Academic Explanatory style.

Robyn Maguire The effect of positive and negative…

  • Student Name Robyn Maguire
  • Project Title The effect of positive and negative portrayals of schizophrenia on empathy levels
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info n00127683@student.iadt.ie

This Study was carried out to investigate the effects of the media’s portrayal of schizophrenia. Schizophrenia is one of the most misrepresented disorders, it is frequently overdramatized and portrayed as dangerous. This projects seeks to investigate how much of an effect these portrayals have on a person’s level of empathy, in other words our ability to feel another person’s experiences and emotions. This study has an overall goal of putting forwards ways the media might go about reducing negative stigma perpetuating portrayals, and improve overall attitudes towards those suffering from schizophrenia

Rachel McCauley Smiling with the Eyes: A Study on…

  • Student Name Rachel McCauley
  • Project Title A Study on the Effects of Mood State, Gender and Empathy on the Ability to Differentiate between Genuine and Non-Genuine Smiles
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info N00112574@student.iadt.ie

When wearing a smile, we equip ourselves with a disease-preventing, aggression-quenching, stress-reducing shield, which makes others look favourably on our attractiveness, kindness and truthfulness. Smiling is such a valuable social tool, that from childhood we learn how to produce smiles in situations in which authentic smiles are not automatically produced. Differentiating between smiles is an important skill for gauging an individual’s authenticity, honesty and true intentions, but who is the most skilled at telling the difference? This study examined the effect of gender, mood state and empathy level on the ability to differentiate between genuine and non-genuine smiles.

Alex Lee Visual Appeal and Trust in Website

  • Student Name Alex Lee
  • Project Title What is beautiful is trustworthy: An investigation of Visual Appeal and Initial Trust in Websites
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info alex.lee.2000@hotmail.com

An experiment was designed to investigate the relationship between Trustworthiness and Visual Appeal when viewing websites for the first time. A total of 30 website images were viewed by 71 Participants, first for a time of 0.1 seconds, then for a longer time of 7 seconds. A rating of Trustworthiness was provided after looking at each image. A separate group of 16 web design students provided Visual Appeal ratings for each image. The ratings for Trustworthiness after short and long viewings and the ratings for Visual Appeal were compared. There was a strong relationship between ratings in all three conditions.

Lizzie Olsen Students: Personality, preferred social…

  • Student Name Lizzie Olsen
  • Project Title Influence of college students personal characteristics on preferred types and purposes for social media usage
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info n00121379@student.iadt.ie

Researchers have acknowledged the increasing popularity of the internet, and specifically social medias, with findings suggesting more frequent usage by younger age groups. The current study aimed to investigate college student’s preferred types and purposes for social media usage, and whether these preferences can be related to personality types. Findings were consistent with aspects of existing research, however no significant relationships were observed overall. Additional research may adopt larger sample sizes, and different groups (in addition to college student participant groups) in order to investigate this area further.

Eoin ONeill An investigation into flow states and…

  • Student Name Eoin ONeill
  • Project Title An investigation into flow states and competitive leisure activities
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info Eoneill616@gmail.com

Research has shown that flow states have been linked to competitive activity. Flow is a psychological concept that many would relate to being “in the zone”. The present study investigated the differences in flow across various popular competitive activities. The 31 males and 23 females who participated in the study were asked to do one of three activities they had chosen. These activities were playing video-games, playing a physical balancing game or watching television. This research could potentially infer to competitors, due to flow affecting performance, helping the competitor achieve optimal performance if they can enter a flow state

Rebecca Nolan Examining the relationship between

  • Student Name Rebecca Nolan
  • Project Title Examining the relationship between Facebook, subjective well-being and personality factors in college students.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info n00120307@student.iadt.ie

This study aimed to investigate the relationship that Facebook has with the subjective well-being of its users, and how personality can play a role in this relationship. Research has shown that Facebook can be both positively and negatively associated with well-being. More recent research highlighted that this relationship may be impacted by personality factors, specifically extraversion. The present study measured extraversion and narcissism in users, and used these factors to further examine the relationship between Facebook use intensity and subjective well-being. Results found that extraversion does play a role in the positive relationship between Facebook friend count and subjective well-being.

Chris Ryan The Benefits of Exercise on…

  • Student Name Chris Ryan
  • Project Title Examining the effects of exercise on selective attention and inhibitor control.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info

This study examined the effects of different types of sport on Executive Function, over the course of four weeks. This was achieved through the use of the Stroop and Flanker tests. These tests examine an individual’s cognitive abilities by comparing incongruent trials trial (when the ink does not match the word e.g. ‘red’) to congruent trials (when the ink matches the word e.g. ‘red’). The study found no significant difference on the effect of different types of sport on Executive Function, over the course of four weeks.

Jennifer Murphy Are You Listening?

  • Student Name Jennifer Murphy
  • Project Title Are You Listening? Motivations and Perceptions of Smartphone Use in Conversation
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info N00123454@student.iadt.ie

Why do we engage with our smartphones during conversation? The aim of this study was to answer this and explore feelings about others using their smartphone during conversation. As smartphones are used to communicate with others, why choose to engage with a device if already communicating? Students from IADT were invited to interviews to discuss this and reflect on their own experiences of smartphone use in conversation. Motivations, perceptions and consequences of this behaviour were discussed including the importance of replying to a message, distraction, rudeness and how the context of a situation can change how a smartphone is used.

Johnny Newman Competition in Video Games

  • Student Name Johnny Newman
  • Project Title Investigating Motivations Behind Video Game Play and the Effect of Competition in Video Games on Access to Aggressive Thoughts and Self-Control
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info newman.johnny@gmail.com

Video games and their impact on real world aggressive behaviour is a field of research that is plagued by disagreement due to the diverse range of results. Until now, it was widely accepted that violence in video games was the element of video game play that was the biggest predictor of aggressive behavior. The current study investigated the effect of player vs. player competition in video games on antecedents of aggression; self-control and access to aggressive thoughts. Previous researchers have attempted to directly measure aggression and have been criticized due to the lack of a standardized measure of aggressive behavior.

Ryan O'Malley A study of Instagram use and…

  • Student Name Ryan O'Malley
  • Project Title A study of Instagram use and self-presentation, their influence on fitness product purchase and display intention
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info ryanfomalley@gmail.com

The purpose of this study is to examine participants Instagram use and level of self-presentation on fitness product purchasing and the display of purchases on Instagram. The aim of the study is to find if Instagram use and people’s desire to portray an ideal image of themselves online results in purposeful display and purchase of fitness products for their Instagram page. Research was conducted by administering a short 8 minute online survey where participants were given an adapted Instagram Intensity Scale, Perfectionist Self-Presentation Scale and asked about their exercise activity, fitness product purchase history and Instagram display intentions.

Chloé Beatty Multitasking Ability and its Transferability

  • Student Name Chloé Beatty
  • Project Title Multitasking Ability and its Transferability in Digital Natives
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info chloebeatty5@gmail.com

Digital natives have been defined as anyone who has exposure to, and confidence with, technology and who also multitasks freely across online tasks. With the rise in technology use, many researchers have focused on the increase of multitasking behaviour of digital natives. Yet, very few have focused on the increase of multitasking ability, and whether this ability transfers to offline tasks and other cognitive domains. This study aimed to address the gap in the literature by asking digital natives to carry out an online task, and a matching offline task to test whether multitasking ability in digital natives is domain specific or transferable across activities.

Conor Lequerica An Investigation of the impact of Mental…

  • Student Name Conor Lequerica
  • Project Title An Investigation of the impact of Mental Imagery on place kicking accuracy of Male and Female intermediate rugby players.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info sealequerica@hotmail.com

This study aimed to investigate whether mental imagery training could improve place kicking accuracy for intermediate rugby players. The researcher brought the experimental group to a room to conduct a mental imagery intervention while the control group took part in a distractor task. Participants were asked to take 5 placekicks from the 22 metre line on a rugby pitch in front of the rugby goal posts. The results of the study indicated that the mental imagery intervention significantly improved the accuracy of the experimental group’s place kicking compared to the participants who did not take part in the intervention.

Rachael Stapleton Fit-apps; Do They Motivate Us?

  • Student Name Rachael Stapleton
  • Project Title Physical Activity and Motivation: Investigating Fit-Apps and Gender
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info rach.stapleton@hotmail.com

Fit-apps are readily available for anyone with a smartphone, could they assist in motivating people to exercise more? This study investigated whether using fit apps, and gender, effected how physically active and how intrinsically motivated people are to exercise. It emerged that both males and females displayed very similar behaviours. Higher fit-app use, however, appeared to be linked to both more physical activity and higher intrinsic motivation in participants. As this technology is still in its infancy with little scientifically based research, it begs the question, how much do they help, and should they be promoted more?

Stephanie Myers The Effect of Background Sound…

  • Student Name Stephanie Myers
  • Project Title The Effect of Background Sound on Cognitive Performance
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info stephanie-myers1@hotmail.com

Many individuals are unaware of the effect of background sound when learning or studying. For many years researchers have been analysing the effectiveness of background sound on cognitive performance. Some have found that it positively impacts learning. However, contradicting research has stated that it impairs performance. Evidently, contrasting findings have lead to a general uncertainty surrounding background sound and its effectiveness. Interestingly, musicians are said to have enhanced cognitive functioning compared to non-musicians due to skills learned during music training. Therefore, the current study aimed to examine the effect of background sound on jazz musicians and non-musicians during a figure recognition task.

Alison Corbally The Effect of Trait and Brief Mindfulness…

  • Student Name Alison Corbally
  • Project Title The Effect of Trait Mindfulness and a Brief Mindful Exercise on Working Memory Capacity
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info corballya@hotmail.com

Mindfulness is a mental state involving awareness and lack of judgement. There is not much literature on the effects of short mindfulness. The few studies conducted have suggested that they can mediate changes, such as reduced mind-wandering. Research has also suggested that higher levels of trait mindfulness, or the levels of mindfulness in an individual’s personality, may led to greater outcomes, such as greater well-being, following interventions. The current study examined the effects of trait mindfulness, and brief mindfulness on working memory. There we no changes in working memory, supporting the suggestion that longer interventions are more beneficial.

Laura Magee The effect of voluntary frequency…

  • Student Name Laura Magee
  • Project Title Investigating the effect of voluntary frequency, age and gender on volunteers perceived social support
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info lauramagee123@hotmail.com

Perceived social support is an individual’s awareness and the existence of their supportive social structure and their personal outlook on the value and strength of their connections. This study investigated whether a volunteers’ level of perceived social support is affected by their voluntary frequency, gender and age. Participants (N=80) were sourced from three voluntary organisation. Using the ‘Multidimensional scale of perceived social support’ (Zimet, Dahlem, Zimet & Farley, 1988) no significance was found. Three qualitative research questions were assessed, the benefits of volunteering, the motivations to volunteer and the divide of gender in voluntary organisations.

Danielle Gavin Academic Procrastination

  • Student Name Danielle Gavin
  • Project Title Academic Procrastination: The role of intrinsic motivation, Self-esteem and Conscientiousness.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info N00121128@student.iadt.ie

Academic procrastination appears to affect everyone at some point in their lives. In this study the relationship between academic procrastination and different factors was investigated. The participants were asked to take part in an online survey which consisted of four questionnaires. The questionnaires measured the participant’s academic procrastination, intrinsic motivation, self-esteem and conscientiousness. There was no relationship found between these groups. Additional factors measured such as openness and agreeableness were found to have positive relationship with academic procrastination. Further studies should be carried out to find out why people procrastinate and whether this is just a generation of procrastinators.

Sarah Maher Empathy and music effects how…

  • Student Name Sarah Maher
  • Project Title An investigation into whether empathy and music has an effect on viewers' perception of film characters.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info maher.sarah07@hotmail.com

The focus of the current research was to test whether individuals with higher levels of empathy could more accurately describe the emotions a film character was perceived to be experiencing. There were three different music conditions - happy, thriller and no music. How likable the participants found the film character in each condition was also tested. Results found that there was a link between empathy and music and viewers’ perception of film characters, including the perceived emotions and likability. This research has helped link the area of empathy to the areas of music and film within psychology.

Caoimhe Quiney The effect of motivation…

  • Student Name Caoimhe Quiney
  • Project Title The effect of motivation, personality and music on learning.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info N00128174@student.iadt.ie

The current study explored the topic of music as a learning tool. Sixty participants were selected from a first and final year psychology student based sample on campus in IADT Dun Laoghaire. Participants were separated into two groups control and music. Participants were then given a text based learning task. Each individual received an excerpt of text (followed by the text in song – in the music condition), a five minute learning window was given. Academic motivation and personality profiles were sourced by administering self-report based measures. Scores on the text based learning task and of the self-report were attained and analysed. A significant main effect was found, with students’ achieving higher scores in the music versus non music condition.

Shireen Mansori The Motivations behind…

  • Student Name Shireen Mansori
  • Project Title Self-esteem and the Motivations of College Students when Choosing Facebook Profile Pictures
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info shireenmansori@hotmail.com

Facebook is the largest Social Networking Site, and it is important to understand its effect on users. When looking at Facebook pages, profile pictures are the first things people notice, and users choose them carefully. This led the way for the motivations behind choosing a Facebook profile picture to be researched. College students were examined, and completed questionnaires on the motivations and self-esteem. While self-esteem did not affect their motivations, females were more motivated to look attractive in profile pictures than males, and in general, people focus on showing off how they look in their profile pictures.

Lorraine Gannon Animated Communication

  • Student Name Lorraine Gannon
  • Project Title Animated Universal Communication: An Effective Tool for Health Education?
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info lorrainegannon5@hotmail.com

“Educating our children through School in a Box is all well and good, however, how can it help our children to survive” (Maganial, 2012) Applied Psychology students responded to this challenge by developing websites and basing an IT project on Malaria in Mozambique. The present study explored the use of universal communication to convey information on best practice use of Bednets to safeguard against Malaria. The third year Animation students created video formats to test. The Qualitative component of the study indicated general understanding of the information by the participants. The current aim is to continue the research in Mozambique.

Thomas Moloney Empathy and Willingness to Help…

  • Student Name Thomas Moloney
  • Project Title Empathy and Willingness to Help in Relation to the Syrian Refugee Crisis Based on Media Output.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info tomogunner@gmail.com

The current study hypothesised that media depictions of the current Syrian refugee crisis would have an effect on viewer’s empathy and willingness to help. To investigate, two groups of participants where shown two different news clips that had been broadcast on the BBC news. The first depicted refugees in large groups, the second depicted individual refugees. Results showed a statistically significant difference in relation to willingness to help, none was found for empathy. Those who viewed the clip depicting individuals showed greater levels of willingness to help compared to those who had viewed the clip depicting refugees in large groups.

Colette Verdes Evaluating an App for Down syndrome users

  • Student Name Colette Verdes
  • Project Title Evaluating an eLearning App for Down syndrome users: An Instructor’s Viewpoint
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info coletteverdes1@gmail.com

People with intellectual disability are reliant on their carers/instructors for transport to educational institutions. This research project evaluates the usability of an innovative eLearning web application called Let’s Go, which was designed and developed at IADT to train people with Down syndrome for independent travel. Data was collected using interviews which lead to iteratively developing the resource while gaining feedback from trainers in a naturalistic setting at a recognised local services provider called Carmona Services. Usability issues were recorded for future improvement and evolution of the application. The project’s evaluation presented some user experience design principles for ID.

Nana Ama Twumasi Students’ social media usage and…

  • Student Name Nana Ama Twumasi
  • Project Title Students’ social media usage and personality traits
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info natwum@gmail.com

Informative and engaging, this study is based on the reasons that third level Irish students engage on social media network. The world of technology is fast growing and the use of social media networks are on the increase, as it serves as a platform for communication. The current study focuses on why students engage on social media, also it examines the amount of time students spend on social media and their related social engagement. Furthermore, personality types of those using social media sites was also examined. Participants where IADT psychology students. Both genders took part in the study.

Conor White The effect of cinematic medium…

  • Student Name Conor White
  • Project Title The effect of cinematic medium frequency on satisfaction.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info conor.white@hotmail.com

The study aims to investigate if a correlation exists between a person’s satisfaction and the frequency of their film streaming and cinema going habits. The cinematic industry is changing, brought about through the influence and accessibility of the internet and the use of streaming video services like Netflix and illegal downloading. Many people would rather use cheaper or illegal options than pay more for the conventional “cinema experience”, but how does this affect our enjoyment of film?

Steffi Lee Investigating Peer Support, Year and…

  • Student Name Steffi Lee
  • Project Title Investigating whether Perceived Peer Support, Year of Study and Course Choice affects Students’ Intrinsic and Extrinsic Academic Motivation
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info steffi.o.regan@hotmail.com

A students’ motivation is vitally important for achieving a highly standard education which may have significant effect on a students’ life. The motive of this study aims to examine if perceived peer support in first year and fourth year Psychology and Business Studies students differ in regards to their intrinsic and extrinsic academic motivation. The study identified a significant effect for course choice on intrinsic academic motivation which supports findings such as Breen and Lindsay (2002) which found that students are likely to become engrossed in academic tasks once the student believes that they had chosen the right course.

Eva Valentine Animal portraiture

  • Student Name Eva Valentine
  • Project Title The effect of exposure to animal portraiture on attitude toward animals and empathy.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info evavalentine101@gmail.com

Animal portraiture, a photography style most often associated with humans, has been shown to have an effect on individuals’ perceptions of and attitudes toward animals. Furthermore, those with more positive perceptions of animals have been shown to have higher trait empathy levels. The current study aimed to compare the effect of domesticated and undomesticated animal portraiture on both attitude towards animals and empathy levels watching an animal portraiture slideshow, immediately after watching an animal portraiture slideshow, and at a seven day follow-up. Previous researchers have utilised solely images of domesticated animals, and have not incorporated a follow-up aspect in their studies. The current study addressed these gaps in the literature.

Fiona Brauneisen Instagram and Selfies- An Investigation.

  • Student Name Fiona Brauneisen
  • Project Title Selfies Posted and 'Likes' Received: How this Effects Self-esteem, Subjective Happiness and Extraversion.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info fionabraun94@hotmail.com

This study aims to explore the role of self-esteem, subjective happiness and extraversion in relation to the number of likes received on a selfie on Instagram. Participants were recruited to fill out a questionnaire regarding Instagram activity, self-esteem, subjective happiness and extraversion. Results found interesting links between the proportions of ‘likes’ received on different types of selfies and a participant’s self-esteem, subjective happiness and extraversion. These findings reinforce the studies stance that positive attributes are linked to the selfie phenomenon, specifically in relation to Instagram

Cliodna FitzGerald Meditation and colour mandalas on…

  • Student Name Cliodna FitzGerald
  • Project Title Meditation and colour mandalas: Their influences on college students positive mood.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info cliodnafitz@gmail.com

Mindfulness practices have been shown to have positive influences in the lives of students. The current study investigated the differences between colouring mandalas and meditation on college students’ positive mood levels and mindfulness levels. Students carried out either a meditation session or colouring, for 10 minutes, with positive mood and mindfulness levels being measured before and after the session. Interestingly, both groups independently improved in positive mood and mindfulness levels, but no one method was superior. This unique study has allowed for development of the benefits of mindfulness techniques, while introducing colouring as an interesting comparison.

William Mooney Personality & Memory

  • Student Name William Mooney
  • Project Title Personality types and memory: testing different mnemonics to find an effective match.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info n00121452@student.iadt.ie

Whether we’re introvert or extravert is often something we wonder about ourselves and what differences that makes. This project investigated what some differences may be, taking a cognitive approach and looking at memory. For this mnemonics were used, a memory aid, to see if different mnemonics were more or less effective depending on personality type. Extraverts often prefer learning in socially open environments so the method of loci was chosen here. Introverts usually prefer processing information quietly and internally so the keyword method was chosen. Mnemonics were found as an effective tool but no link with personality types was found.

Gavin Brady Effect of Room Temperature on…

  • Student Name Gavin Brady
  • Project Title The Effect of Room Temperature on Students’ Ability to Experience Flow
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info bradyg10@hotmail.com

This study aimed to investigate whether room temperature has an effect on students’ performance. ‘Flow’ is a peak level of performance where one’s ability perfectly matches a challenge. Thirty-six students, divided into 3 groups, watched a video lecture and took notes. Each group did so in a room of a different temperature, and then filled out a scale designed to rate their performance in terms of experience of flow. Flow scores for the cold/warm groups were significantly lower than the control (normal temperature) group, indicating that temperature of the room does have an effect on students’ ability to perform.

Rachel Keegan Self-Regulated Learners' Motivation

  • Student Name Rachel Keegan
  • Project Title Examining The Motivation and Problem Solving Skills of Self-Regulated Learners in Students
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info rachel-keegan@hotmail.com

Self-regulated learning emphasizes the active role of the learner. Students who practise self-regulated learning use techniques such as planning, goal setting and self-assessment. Intrinsic motivation refers to being motivated for one’s own development and interest. Furthermore, extrinsic motivation describes being motivated by rewards or to avoid punishment. The aim of this study was to examine whether students who use self-regulated learning strategies are more intrinsically or extrinsically motivated. The effect of self-regulated learning on students’ problem solving skills was also investigated. Results of this study indicated that students with higher use of self-regulated learning strategies had higher levels of intrinsic motivation. Additionally, it was found that students who frequently practised self-regulated learning had better problem solving skills.

Shona Mahon Smartphone use and sleep disturbances

  • Student Name Shona Mahon
  • Project Title Smartphone use: The relationship between night-time location, setting and sleep quality
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info shona.mahon@hotmail.com

Smartphone use is on the rise among students - particularly as social activities are planned through the device. Yet, as a result of this increase, sleep quality may be affected. This study examined the relationship between smartphone use and sleep quality, while also determining whether night-time smartphone location and setting was associated with poorer sleep quality. A total of 172 participants were recruited and each completed a series of questionnaires. Results revealed a strong relationship between smartphone use and sleep quality, yet surprisingly, night-time smartphone location and setting were not related to students’ sleep quality and disturbances.

Kate-Megan Maguire The effect of self-monitoring and…

  • Student Name Kate-Megan Maguire
  • Project Title The effect of self-monitoring and self-esteem on the number of selfies taken by women before posting one to Facebook.
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info katemeganmaguire@hotmail.com

This study aims to see if self-monitoring and self-esteem effect the number of selfies a woman would take before deciding which one to post to Facebook. It is predicted that lower self-monitors (people who do not change their behaviour to please others) and those with higher self-esteem will take fewer selfies before choosing one to post to Facebook. Likewise, those who are high self-monitors (change their behaviour to please others in social situations) and lower self-esteem will take more selfies before choosing one to post to Facebook. This shows that they care more about what others think of them.

Lauren Shaw The Power of Positive and Negative…

  • Student Name Lauren Shaw
  • Project Title Positive and Negative Emotive Charitable Appeals: a Study of Attitude, Persuasion and Behavioural Intent
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info lauren_m_shaw@hotmail.com

Why do charities use ads featuring starving children and crying parents? Would positive ads make people more likely to donate to the charity? This experiment looks at how different types of charitable appeals can influence a viewers’ attitude and likelihood to donate. It also explores the differences between men and women in their charitable attitudes and donating behaviour. The results of this study may help charities to design the most effective type of ad in order to increase their donations.

Christopher Grogan A Rose By Any Other Name

  • Student Name Christopher Grogan
  • Project Title A Rose By Any Other Name
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info cgrogan22@live.ie

This research is about validity issues in psychology with a focus on the use of self-report questionnaires and how individuals may answer the question differently when they are aware what it is they are being tested on. The experiment carried out to investigate this involved participants filling out a measure aimed at quantifying how grateful they are in two different conditions, one in which the measure was titled generically and another in which the measure was labelled as a gratitude measure. The results of the study confirmed that participants answer measures differently if they are aware of its true title.

Katie Doyle An investigation of the effects of a…

  • Student Name Katie Doyle
  • Project Title An investigation of the effects of a simulated laughter intervention on mood
  • Course BSc (Honours) in Applied Psychology
  • Year 4
  • Contact Info katiecsjdoyle@gmail.com

In the past, psychology has focused on the negative aspects of the human mind and behaviour. However, recently positive psychology has grown in popularity among researchers and wider society. This study explores the potential of a positive psychological intervention on mood: simulated laughter. Simulated laughing was compared with simulated smiling and neutral facial expression groups in order to identify the intervention’s true effect on mood. The results concluded that simulated laughing may be an effective tool used to negative affect.

Anna Komedera, Mary O'Connell & Patrycja Postrzech Habitude Project

  • Student Names Anna Komedera
    Mary O'Connell
    Patrycja Postrzech
  • Project Title Habitude: A Wearable and Smartphone Application to Support Habit Formation
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info N00131364@iadt.student.ie

This website describes the stages of development of our product. It details background research into areas of psychology, such as motivation, self-actualization and habit formation. Wearable technologies were also investigated to see how they might complement these psychological theories. Requirements gathering was carried out in the early stages of development to assess user needs. An iterative design model was applied to the design development process, from paper prototyping through to screen design in Illustrator and finally, user testing in Axure. The stages of this process appear in the section on Prototyping. The revised prototype has been included in the website.

Caoimhe O'Mahony, Larissa Zacchi & Tara O'Reilly Emotion and Advertising

  • Student Names Caoimhe O'Mahony
    Larissa Zacchi
    Tara O'Reilly
  • Project Title Emotion and Advertising
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info N00134381@student.iadt.ie

Our project aimed to explore the area of advertising, more specifically the techniques used to persuade consumers to purchase products and services. Through extensive research and the use of Axure, the group created an interactive display which demonstrates to users how various methods and incorporations of emotion within an advert can influence the consumer to purchase their products. Each of the four created adverts are interactive, with each storyline unfolding with the assistance of the user.

Stephanie Murphy, Julie O'Sullivan & Gearoid O'Meara Exploring Online Dating Through…

  • Student Names Stephanie Murphy
    Julie O'Sullivan
    Gearoid O'Meara
  • Project Title Exploring Online Dating Through an Informative App
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info steffimurphy@gmail.com

Our team created an app called DateR. The main purpose of this app is to allow the user to explore online dating from their app, see what type of profiles they like, inform themselves of what to look for (and what others will look for in them), and be better equipped to find a partner online. DateR allows users to view sample profiles, rate them on how appealing they seem, read tips, and create a profile of their own. After using this app, the user will ideally be more informed about online dating and able to create an attractive profile.

Andre Cruz, Anita Scollan & Ciara Watson MotivateMe

  • Student Names Andre Cruz
    Anita Scollan
    Ciara Watson
  • Project Title MotivateMe
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info

MotivateMe is a comprehensive motivation app with a difference, it allows the individual players set up a separate profile. This app tests what motivation orientation of the player such as Power, Affiliation or Achievement. Players can then set themselves goals with suggestions from the app. Additionally, the manager can set team goals as well as individual players goals. These will notify players with updates. This is also a tool for keeping information such as fixtures and league tables up to date and available to everyone, another aspect of this app is that the manager can pre plan training sessions.

Cathy Woods, David Mangan, Eva Nolan & Jane O'Higgins RoadBlock

  • Student Names Cathy Woods
    David Mangan
    Eva Nolan
    Jane O'Higgins
  • Project Title RoadBlock
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info cathywoods15@outlook.com

RoadBlock is an application which aims to raise awareness and reduce instances of mobile-phone induced driver distraction. The app consists of a navigation system, whereby the user inputs the route that they plan to drive; the phone then locks and disables notifications coming in and the ability to use the phone until the chosen destination has been reached. RoadBlock contains a trivia section as well as statistics and facts where users can gain rewards while being educated on the dangers of distracted driving. Connecting with social media allows users to share achievements and encourages other users to join RoadBlock.

Ellen Ryan, Nicola O'Brien & Shauna Slevin Winners Wear Red

  • Student Names Ellen Ryan
    Nicola O'Brien
    Shauna Slevin
  • Project Title Winners Wear Red
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info ellenkryan@gmail.com

t has emerged from various research studies that there is a statistical advantage to wearing red in competition settings in sport. Contrary to the belief that wearing red improves speed, performance or increases aggression, Andrew J. Elliots (a prominent researcher in the area of colour and human interaction), amongst others has explored the avoidance motivation theory and 'red effect'. This project aims to enlighten those interested in psychology, sport, competition and colour, in the effects that wearing red has on an opponent. This may create a more even 'playing field' for persons aware of the psychological effects of wearing red.

William Nolan, Lusaí Ní Chonchubhair & John Patrick Kane “FaceBlind”

  • Student Names William Nolan
    Lusaí Ní Chonchubhair
    John Patrick Kane
  • Project Title “FaceBlind”
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info willpnolan@gmail.com

The project provides a comprehensive overview of prosopagnosia or face-blindness, an inability to recognize faces. The group created a mobile phone application called “FaceBlind” which aims to be used as an interactive display for the wider audience to engage with prosopagnosia. The group developed a website to communicate information about all aspects of the project, it’s design, it’s development and it’s delivery in addition to extra information covering the mobile phone application development and the website development.

Lorraine Coleman, Ciara Barker & Justin Ryan Senses - The Educational Guide

  • Student Names Lorraine Coleman
    Ciara Barker
    Justin Ryan
  • Project Title Senses - The Educational Guide
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info lorraine93@gmail.com

The aim of this project was to develop a Mobile Application (MA) and an interactive exhibition to educate first year psychology students about sensory perception. The MA provides users with the option of taking a seminar, exploring experiments, and completing a quiz, all based on sensory perception. The interactive exhibition offers participants a fun sensory experience on the topic of sensory perception. Recent research suggests that mobile learning allows students to access material anytime and anywhere. However, there are no MAs available which teach psychology students about sensory perception, and so, we have designed the ‘Senses’ MA and Interactive Display.

Amina Abbes & Naoimi Cullen REALAX Interactive Display Application

  • Student Names Amina Abbes
    Naoimi Cullen
  • Project Title REALAX Interactive Display Application: Toward Simulating a Relaxing Environment.
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info maryam0990@gmail.com

The REALAX website aims to provide an insight into the research, prototyping, design and usability testing stages that took place to develop this interactive display application. The website showcases each stage of the development process of REALAX, from the initial sketches to the videos of user testing and the functioning Axure prototype. Furthermore, it provides all the background research, the reasons for the design choices and topic choice. The website is designed with the same colour scheme and over-all look of the REALAX application interface, providing a sense of cohesion and clarity – designed to inform and spread REALAXation.

Saif Gopee, Sam Hamilton & Niall Byrne Synaesthesia

  • Student Names Saif Gopee
    Sam Hamilton
    Niall Byrne
  • Project Title Synaesthesia
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info akshay4110@hotmail.com

Here you will learn about a neurological condition called Synaesthesia and how a device called the chandli plate can be used to create one of those experiences. It is basically feeling an unrelated sense or imagery when confronted to a stimuli.It is seen as a different perception of the world and may be studied to further our understanding of the consciousness (Van Leeuwen, Singer, & Nikolić, 2015). There are many types of synaesthesia and the sensory perception for each is rather unique.

Clíona Hunt, Sean Doyle & Eimear Donnellan Impulsive

  • Student Names Clíona Hunt
    Sean Doyle
    Eimear Donnellan
  • Project Title Impulsive
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info clionakhunt@gmail.com

‘Impulsive’ is an app which aims to assist individuals to improve spending habits, enable the user to quit bad habits such as smoking and persevere in studying, in place of choosing the more instant gratification of social networking. The app ‘Impulsive’ focuses on studying by allowing the user to keep track of study goals, earn points from completing these goals and then comparing them with friends.

Diarmuid Drumgoole, Sarah Mahoney & Iseult James BodyTalk

  • Student Names Diarmuid Drumgoole
    Sarah Mahoney
    Iseult James
  • Project Title BodyTalk
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info diarmuiddrumgoole@hotmail.com

We are here to help you swiftly and efficiently with the important social situations you encounter in life, by improving your body language and non-verbal skills. BodyTalk will educate it’s users in detecting and utilising non-verbal cues to effectively allow them to take control of different social situations. Be that, a daunting job interview, a nerve-wrecking first date or even picking up on whether or not you’re being lied to.

Conor Nolan, Sea Dunne & Sinead Lynch Students Overcoming Stress (SOS)

  • Student Names Conor Nolan
    Sea Dunne
    Sinead Lynch
  • Project Title Providing students with quick access to anxiety reliving activities in times of stress via an application.
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info cnolan@wattspot.ie

80% of college students say they frequently experience daily stress. These are a result of major or even minor events in college, such as presentations, exams, financial situations and more. Students Overcoming Stress aims to provide a 3 tap solution to simple, but effective, techniques to relieve anxiety for the majority of potential stressors.

Margaret Martin-Carroll, Luke Fitzgerald & Michael Kealy Badhands App

  • Student Names Margaret Martin-Carroll
    Luke Fitzgerald
    Michael Kealy
  • Project Title Increasing dexterity and creativity through the increased use of users non-dominant hand through the use of an application called Badhands.
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info margaretmartincarroll1@gmail.com

Our app named Badhands was created in order to encourage people to use their non-dominant hand through neurobics. The use of neurobics will result in an increase of the signal transmission between the hemispheres of the cerebral cortex of the brain. This is known as interhemispheric interaction. An increase in creativity, improvements to memory function, and improved brain health should be observed after increases to interhemispheric interaction. Badhands will allow users to view research around this topic, watch informative videos, and increase the use of their non-dominant hand by playing a game, while tracking their progress at the same time

Stephanie Hanan, Sally Byrne & Isabelle Reddy Spatial Neglect Educational App

  • Student Names Stephanie Hanan
    Sally Byrne
    Isabelle Reddy
  • Project Title Spatial Neglect Educational App
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info n00131659@student.iadt.ie

To create our website, we used “Wix.com”. We used the website to describe Spatial Neglect to our audience. Our homepage includes a slideshow, with the main images that explain Spatial Neglect, along with a simple explanation of each image. The goal for the website was to be colourful, with use of images and videos. The website also contains background research on the topic, the aim of our application, the design process, and usability testing. We uploaded pictures of our finished application, along with an Axure link, so any website viewers could interact with our application.

Eibhlin Cooke, Nicola Laird & Phindile Duma Micro-Expressions

  • Student Names Eibhlin Cooke
    Nicola Laird
    Phindile Duma
  • Project Title Micro-Expressions: How to Spot a Liar.
  • Course BSc (Honours) in Applied Psychology
  • Year 3
  • Contact Info eibhlin.cooke@gmail.com

Micro-expressions are the very brief facial expression that an individual makes, lasting only a fraction of a second. They are involuntary and occur when the individual either attempts to consciously conceal an emotion. There are seven emotions which have universal signals; anger, fear, sadness, disgust, contempt, surprise and happiness, as told by Paul Ekman (2003), author of the book “Emotions Revealed”. The aim of our website design was to create an interactive online space for people to learn about micro-expressions and how to spot a liar. This is useful for detecting potential malicious activity and human interaction in general.